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The possibilities are endless but it's always a good idea to have your player's permission before messing with their PCs.ĭo not decide by yourself what to do with the discarded PC unless you have explicit permission from your player. Maybe the soon-to-be discarded PC was not at all who you thought they were, but rather a spy. Maybe your player would like for the soon-to-be discarded PC to die in a spectacular way. Maybe the soon-to-be discarded PC decided that he doesn't like the group, the town, or even the country and moves far away. Let the Player Decide How the PC Will Be Discarded Let him know that having two PCs can be unfair to the rest of the players since he will get double the spotlight. Talk with your player out-of-game and explain to him the problem. In any case, the players all came to a game expecting to play one character, and that shouldn't change unless all want it to. Reasons not to do it abound: it's more spotlight time, or it's less time devoted to developing those characters (if you're keeping the spotlight shared among players equally) it's more potential hooks for the world to interact with that player it's one player asking you more questions about rulings or homebrew items, because they're taking twice as many actions and on, and on, and on.ġ:1 player:character relationships are (arguably) one of the foundational elements of TTRPGs-I suggest Jon Peterson's Playing at the World for an exhaustive treatment of what the move from 1:many player:unit relationships in wargaming to 1:1 player:character looked like through the sixties and seventies. Unless the whole table has had a discussion that "wow, we really need more resources in the party, and $PLAYER is the only one competent to play two PCs so we really want them to play two" there's no good reason to give one player twice as much PC as any of the others. I have 5 players and they are powerful enough that they can handle the level appropriate encounters, adding a 6th character is going to over power the party and I worry that some players might be jealous of this player having two characters. I also don't want this player playing more than one character, I prefer that the players focus on a single character. I have thought of taking over the new PC and have the player only play the old character but I'm sure if this is such a good idea.
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However, I am not sure how to have these two characters being played by a single player be adversaries. I came up with an in game way for this to happen that added some interesting role playing difficulties and set the new character against the returning old character. Later the player of the dead character realized that they weren't having as much fun with their new character and asked if there was anyway they could get their old character back. The player rolled up a rather different character and we played on and the party made it further into the adventure using another entrance. The party decided that going through the front door had been a bad idea and retreated back to the nearby town so the player could roll up a new character. The character was then irretrievably dead since it fell 200 ft into the underground river. The character was hit by a thrown spear and then the player rolled a natural 1 on their saving throw to keep their grip on the bridge. While entering the "Stone Tooth" through the front door one of the players had their character advance across the rope bridge over the deep chasm. I started a new campaign for my D&D 5e group and we had made some excellent progress and the characters had made it to 4th level.